smallfire: design strategy, research & methods to support participation

Archived entries for social technologies

Innovation through social media

ISM 2012

At the end of 2012 Oslo played host to a one day workshop focused on Innovation Through Social Media. Organised by Asbjørn Følstad, Anna Ståhlbröst, Esbjörn Ebbesson and Jesper Svensson as part of the SociaLL research project the workshop created a forum for researchers and practitioners to share experiences and perspectives around how social media can be successfully employed to support innovation.

The workshop theme represents several growing areas of research and papers covering a broad range of areas were invited, such as open innovation, user lead innovation, Living Labs, enterprise 2.0, participatory design, ideas generation and management and user and community and involvement. The focus of the workshop closely related to my PhD research into the impact of social technologies on participation in design. I had the pleasure of contributing as a member of the program committee, sadly I couldn’t make the physical trek to Oslo for the day but fortunately all the papers presented at the workshop are available at the ISM website.

The workshop papers that were presented covered three themes: Continue reading…


Participatory Design of evidence-based online youth mental health promotion, intervention and treatment.

YAW CRC cover of the participatory design guide

“One of the key challenges for radically improving young people’s mental health is how to research, design and develop interventions that are not only evidence-based but engaging for young people.” (from the guide).

Earlier this year I had the privilege of working with the amazing team at Inspire and the Young and Well CRC on their first Innovative Methodologies Guide: Participatory Design of evidence-based online youth mental health promotion, intervention and treatment. Officially released today the guide aims to support researchers, policy-makers and the youth, health and community sectors to involve young people in the development of online services and activities designed to improve young people’s mental health. The guide provides a framework to support the integration of different forms of research and participation throughout the design process (within the broader research context) as well as specific methods, examples and case studies and hopefully will be a resource that can be built upon.

The contents of the guide actually reflects years of brave, ground breaking work by many researchers, designers, technologists, mental health professionals and, of course, inspirational young people. It was fantastic to be a part of evolving the intersection between participatory design and youth mental health and to have the opportunity to visualise a participatory, evidence-based approach to design. Thanks too goes to  Shaun Lee and Ludwig Wendzich of Lee Ter Wal for info graphics.

See the Young and Well CRC site for more details and to download the guide. 



Design in the wild: PDC’10 Presentation


I’ve finally uploaded my presentation (with annotations) from last years Participatory Design Conference held in Sydney. The presentation (and paper) explores how social technologies both enable and demand new participatory approaches to designing with our future communities, which pushes design out of the studio and ‘into the wild’. A preprint of the paper is also available.

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