smallfire: design strategy, research & methods to support participation


Archived entries for social technologies

Dissolving Boundaries – OZCHI 2009 Paper

designshapes

The discipline of design is in a constant state of change. As noted in the previous post one of the most significant trends currently impacting on design practice is the opening up of the design process. Design is moving out from the studio and into the wild, taking place where people live [1].  Users are being re-cast as co-designers, co-creators and co-developers. Trends such as ‘open design’, ‘crowdsourcing’, designing for design in use, post-release iterations and ‘emergent design’ provide new ways for people to participate in the design process,  and challenge some of our traditional models of design.

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A working definition of social media and why we couldn’t answer the question

At the first Social Media Club Sydney (#SMCSyd) Leslie Nassar (aka the fake Stephen Conroy) challenged the audience to provide a definition of social media. No one was able to satisfy his request and our collective inability to articulate effectively what social media is, was the subject of some humor and derision. Given the complexity of the subject and its fluidity that was perhaps a little unfair. At the second #SMCSyd a few people put forward their various definitions, but (if I recall correctly) they were generally orientated towards trying to differentiate which technologies did or didn’t classify.

“social software is about a movement, not simply a category of technologies… it’s certainly not complete and as a category, it’s difficult to make sense of its boundaries.(boyd 2007b)

Like the quote by boyd above suggests, I prefer a looser definition. I see social technologies…social media…social software, whatever you want to call it, to be about both tools and practices. This makes it inherent messy and difficult to capture and describe.

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Mapping methods, techniques, tools and design values

Methods can be a bit like a black box. Embedded within them are particular assumptions about design and participation that can be unwittingly projected into our design process and outcomes. If we hope to privilege sociability, flexibility and openness in our designs, these values can be better supported through some tools and techniques more than others. In my thesis I have drawn attention to particular qualities and concepts relevant to design in the context of social technologies. I’m in the process of making these available to others in different ways such as maps, vocabularies and considerations.

mapping goals, experiences, enablers, qualities

mapping goals, experiences, enablers and qualities in early design research

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