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	<title>Comments on: Immersion, Intervention &amp; Seeding: three aims for early design research</title>
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	<link>http://www.smallfire.co.nz/2009/05/19/immersion-intervention-seeding-three-aims-for-early-design-research/</link>
	<description>This blog covers work, thinking and experiences on design, design strategy and design research by Penny Hagen. I help organisations take a collaborative and participatory approach to the design &#38; implementation of new processes, strategy, services,  &#38; products.  The opinions shared here are solely my own.</description>
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		<title>By: penny</title>
		<link>http://www.smallfire.co.nz/2009/05/19/immersion-intervention-seeding-three-aims-for-early-design-research/comment-page-1/#comment-4</link>
		<dc:creator>penny</dc:creator>
		<pubDate>Sun, 24 May 2009 10:44:28 +0000</pubDate>
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		<description>Hey Chris, kind of a tricky question, in that I am still working out the best way to represent it. But essentially I mean that when we think of research we (often) think of a contained period of time. A discrete activity somewhat separate to design. Of course not all design &#039;research&#039; methods have these limitations (co-design work by Liz Sanders deliberately collapses research and design) and Participatory Design methods have always been more generative than just data collection. Nevertheless, in industry practice the word &quot;research&quot; often focuses on &quot;data gathering to inform design&quot;. It also often places participants in the role of passive subject - they become anonymous subjects of research. The kinds of activities we do early in design can be much more than that, and enable a much more participatory and active role for users, but thinking about them as &quot;research&quot; can throw up these kinds of habitual boundaries or assumptions, limiting their potential. I&#039;ll have a better go at clarifying soon :)</description>
		<content:encoded><![CDATA[<p>Hey Chris, kind of a tricky question, in that I am still working out the best way to represent it. But essentially I mean that when we think of research we (often) think of a contained period of time. A discrete activity somewhat separate to design. Of course not all design &#8216;research&#8217; methods have these limitations (co-design work by Liz Sanders deliberately collapses research and design) and Participatory Design methods have always been more generative than just data collection. Nevertheless, in industry practice the word &#8220;research&#8221; often focuses on &#8220;data gathering to inform design&#8221;. It also often places participants in the role of passive subject &#8211; they become anonymous subjects of research. The kinds of activities we do early in design can be much more than that, and enable a much more participatory and active role for users, but thinking about them as &#8220;research&#8221; can throw up these kinds of habitual boundaries or assumptions, limiting their potential. I&#8217;ll have a better go at clarifying soon <img src='http://www.smallfire.co.nz/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Chris</title>
		<link>http://www.smallfire.co.nz/2009/05/19/immersion-intervention-seeding-three-aims-for-early-design-research/comment-page-1/#comment-3</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 24 May 2009 09:58:34 +0000</pubDate>
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		<description>What are the &#039;interesting boundaries&#039; around design research?</description>
		<content:encoded><![CDATA[<p>What are the &#8216;interesting boundaries&#8217; around design research?</p>
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